An exploration into the realm of two-dimensional three-dimensionality. What is the common perception of three-dimensionality? We are so accustomed to the term 3D referring to an image or moving image which fools the mind into perceiving something as if its literally coming out of the screen at you. However looking at flat two-dimensional images, which held a perceivable three-dimensionality about them. I found that they didn't necessarily jump out at me, instead I found myself falling into them. An image that is 2D therefore, potentially, has an infinite amount of perceivable depth. This depth is created in many ways and comes in many forms. For example, when concerning yourself solely with the visual, a sense of depth can be created with: perspective, depth of field or shape. Furthermore it could be argued that the depth of a photograph also exists in its emotion, narrative, context and so on. The vast majority of viewers deal mainly with visual depth and thus I wanted my work to cater to this. I wanted to explore the way in which a two-dimensional surface can be influenced or manipulated in order to create an illusion of absolute depth; using texture and visual techniques to lure the viewer in perceiving a more three-dimensional image within their mind. I achieved this by hanging florescent tubes in a graphical shape which enhances perspective and therefore depth; placing this in an environment which also enhances these factors in order create a multifaceted image of depth upon depth.

Awarded 'Best of Year' in the 2012 D&AD new blood awards. 

Using Format